Guide to the effect and strength of Arknights operator bagpipe skills

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The bagpipe's characteristics are return on kill and deployment cost on retreat, and its first talent is the probability of increasing the current attack power when attacking and attacking an additional target.

However, it should be noted that additional attacks on targets do not mean additional blocking. When the third skill is activated, the flute will still block a vanguard.

Bagpipe's three combat skills seem to lack an eye-catching feeling, and the design is relatively plain and monotonous.

The first skill adds attack and attack speed, the second skill adds attack and becomes a two-hit combo, which can be recharged. The three skills increase the attack interval, increase attack power and defense power, increase the number of blocks, and change it to three consecutive attacks.

Although being a return vanguard can certainly be useful at the start of some high-pressure levels where costs are scarce, it is difficult to say that this skill set can meet players' expectations for the new six stars. It would be a bit boring to simply rely on panel explosions to gain attendance.

I hope that after the bagpipe is installed tomorrow, the second talent displayed will be able to show enough novelty and intensity.